Chartboost University: Introducing the Class of Fall 2013
September 12, 2013
3
min read
The results are in! We are excited to announce our new class of Chartboost University indie devs who will join us in San Francisco this October.
We?d like to extend a huge thanks to every single studio that submitted their application for CBU. Picking our Top 6 wasn?t easy ? over a hundred studios worldwide applied for the few slots available. While narrowing down our applicant pool, it was amazing being able to interact with incredibly talented developers from around the world. Thank you.
Even if you won?t be joining us in San Francisco, fret not ? plans are in the works to share all learnings and lectures from this upcoming session online, so stay tuned! Chartboost University will also be taking applications in the future, so keep your eyes peeled for a future announcement.

Studio Name: Headnought
Studio Size: 5
Location: Lappeenranta, Finland
We first met Headnought at the GameLab Indie Developers competition in Barcelona back in September. This young Finnish studio cinched the grand prize ? and their place in Chartboost University ? with their vibrant, physics-based side-scroller game, Woodchopper. Players control a bright orange helicopter to tackle puzzle-based obstacles. Headnought says their games are inspired by everything from elements in classic Amiga games, to books, movies and sights from everyday life.

Studio Name:?Tentaculo Studio
Location: Madrid, Spain
Studio Size: 6
Tentaculo Studio shot their video submission bright and early at 3AM to show their passion for building great games. We loved the energy and drive these guys expressed to establish their own thriving game studio. The team, composed mostly of game design students, are currently working on an educational title that teaches players Japanese. Tentaculo tells us they?re newcomers in the marketing and monetization world, and are looking to Chartboost to help learn more about design and promotion tactics to improve their games.

Studio Name: Wayward Productions
Location: Vancouver, B.C.
Studio Size: 4
We were incredibly impressed by Wayward?s game, The Veil. Following in the footsteps of notable console games like Journey, The Veil is an immersive, ambient puzzle game that takes place in a fictional world inspired by the Canadian Northwest Passage. Wayward says they aim for polished and beautiful presentations while creating functional and interesting experiences that are new for mobile platforms.

Studio Name:?Macondo Games
Location: Buenos Aires, Argentina
Studio Size: 2
This scrappy Argentinian studio is developing its very first title, Pet Monsters for its Chartboost University project. The title engages players in a mix of virtual life simulation combined with social minigames. The team is small, but say they are eager to learn how to develop compelling games and apply their passion to build the next great game studio.

Studio Name: Made it App
Location: Warsaw, Poland
Studio Size: 2
When we got our hands on Omnomster, Made it App?s latest mobile title, we just couldn?t put it down. The game relies on a shake-based mechanic to control the title?s main character - ?a colorful monster that eats garbage. Made it App tells us while they have always focused on making quality apps, they have found difficulty monetizing - and that?s where Chartboost comes in.

Studio Name: Jiji
Location: Amsterdam, Holland
Studio Size: 7
Of all the video submissions we received, Jiji?s was by far the most creative and tied to the actual design of their game, Infectilt. The premise, the studio says, is unique; Infectilt is a story-driven 3-D game that depends on a single gameplay mechanic - the titling of your mobile device. The studio is working on two different titles and say they would like greater guidance on the road ahead, specifically in terms of marketing and monetization strategies.
These talented studios will be joining the ranks of great CBU alum such as Last Pick Productions, Esquilax Games and Coconut Island Studios. We will be releasing more exciting developments around CBU over the next few weeks, so check back often!
Cheers,
Stephanie and the CBU Admissions Team